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Mise à jour #10 : les changementsle 10/03/2009
![]() Aujourd'hui 10 mars Massive fera la maintenance de Massgate entre 10h00 - CET et 18h00 afin de se préparer au lancement de Soviet Assault. Cette dixième mise à jour pour « World In Conflict » rend le multi-joueurs de la version originale du jeu compatible avec la sortie de la version «Complete Edition » et « Soviet Assault ». Elle inclut également plusieurs nouveaux dispositifs et corrections de bugs. L'erreur de cartes qui empêchant les joueurs de joindre certains serveurs a été abordée, un nouveau niveau de difficulté a été ajoutée pour des bots, l'hélicoptère peut maintenant
New features:
- Securom protection has been removed, the DVD disc is no longer required in the drive during Single Player play. - WIC now has a launcher application that shows the latest news from Massgate. - A -playonline command line option has been added. When used, the game starts at the Massgate login window. - Command line options will function as previously after pressing the Start Game-button. - Added option to set bot difficulty level. Add bots to a multiplayer game (LAN or Massgate) to create a skirmish game. - Multiplayer servers with outdated maps or maps the user is missing are highlighted in red in the server browser. - The names of the missing maps are shown in red in the Info-pane. - User will be warned when joining servers with maps they are missing. - When server cycles to a map the user is missing, the user will be kicked from the server. - Admin spectators can now chat to both teams. - The units and names of your friends on Massgate will now be colored green (same as names in the friends-list). - Improved feedback to the clients when the host quits the game. - Rank balance has been disabled for servers with bots on. - In-game links that previously pointed to Massgate, e.g. the user profile picture, will now open a web browser window to the corresponding page on Massgate.net. - Benchmark run now supports ghost runs and additional statistics. - Improved compatibility with TV screens: Game now defaults to desktop resolution properly in 16:9 aspect ratios. - Ad Hoc connectivity for wireless network cards. Windows XP users will need an update from Microsoft to run this. - High resolution Line of Sight rendering on mini map and mega map (enable in Advanced Graphics options). - Extra debris on explosions (enable in Advanced Graphics options). Units and balancing: - When an attack order is given while a unit is moving, the unit no longer stops before starting off towards the target. - Increased visibility of TA markers. - Max range and accuracy of Anti-Air Fortification has been increased. - Armor piercing and blast radius of Carpet Bombing TA has been increased. - Medium helicopters can now fire on targets directly beneath them. - Demolition Engineers' "Demolition Charge" special ability now gives TA points and unit experience. - Several balance changes and tweaks on Single Player missions. Bug fixes:
- Improved the napalm and incendiary forest clearing code. Creating new paths to Command Points (on for instance Countryside) should now be a viable option. - "Mute All" button should now always work. - Fixed a bug where custom colors would sometimes carry over to other players. - Fixed a bug where you could not vote via the buttons in the scoresheet. - Fixed a bug where sometimes buildings would become untargettable for helicopters. - Fixed a bug where helicopters could become impossible to attack during certain circumstances. - Fixed a bug where "Enter nearest transport" would stop working. - Fixed a bug where a request icon would catch clicks when it shouldn't. - Fixed a bug where a unit icon wouldn't catch clicks the way it should. - Fixed a bug where the "Waiting for players" screen would show an incorrect number of players. - Fixed a bug with line of sight rendering issues on some graphic cards. - Fixed a bug where game crashed when using heat haze without water reflection. - Fixed a bug in road rendering when switching between high and low shader settings - Fixed a bug that caused the wrong soundtrack to play on multiplayer end screens. - Fixed various bugs on the do_Quarry map. - Single Player missions now start automatically after the pre-mission prelude has finished. - Seattle level has been optimized for better performance. - Various stability issues have been solved. - Several bug fixes and tweaks on Single Player missions. ![]() |
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