World in Conflict

Mise à jour #11 : les changements

le 18/06/2009

Le 22 juin Massive fera la maintenance de  Massgate entre 13h30 - CET et 16h00 afin de mettre en place le mise à jour 11.

 Cette onzième mise à jour ajoute quatre cartes multijoueuses complètement nouvelles. Indépendamment des nouvelles cartes, les changements se sont principalement concentrés sur des équilibrages aux hélicoptères moyens, à l'artillerie moyenne, et aux unités d'infanterie. En outre plusieurs bogues et issues mineures ont été fixés.

Cette mise à jour est disponible et pèse 400 mo.
 
New features:
- Four new multiplayer maps:
  • do_Apocalypse - Deep in the jungles of the Mekong, Soviet and U.S. forces struggle for possession of a vital intelligence dispatch.
  • do_Canal - A tranquil canal divides Soviet and NATO forces as they fight for control of a small French Village.
  • do_Studio - In an attempt to crush the morale of the hated Americans, Mother Russia has decided to attack the heart of their enemy’s entertainment industry!
  • do_Tequila - A sleepy Mexican village is shaken out of its siesta by the sound of roaring Soviet and U.S. tanks.
Units and balancing:
  • All Anti-Air Strike timings are now much more similar, based on the USSR version.
  • NATO Air-to-Air Strike has a changed animation of the airplane and is now identical to US and USSR.
  • NATO Air-to-Air Strike missiles now have the same speed as on the US and USSR Air-to-Air Strike.
  • Visual change: Ground marker on the Air-to-Air Strike changed to more accurately reflect target area. This does not in any way affect the functionality of the TA.
  • Infantry squads now drop with a larger spread.
  • Infantry squads now have a larger formation spread after move orders.
  • Forest clearing has been removed from all units except for artillery units and special abilities on medium tanks.
  • Medium Helicopters has had a decrease in health.
  • Medium Helicopters has had a decrease in missile and cannon range.
  • Medium Helicopters now has decreased cannon blast damage.
  • US Medium Helicopters can now fire at targets behind it, making it more similar to the other factions.
  • Medium Artillery has had its maximum range decreased.
  • Medium Artillery Special Ability now has increased reload time.
  • Medium Artillery now receives less reload time improvement when leveling up.
  • Visual change: Changed the special ability effect on US/NATO Medium Artillery to a larger WP cloud, lingering flames and slight terrain deformation. Overall duration now matches gameplay effect.
  • Tweaked deployment zones on do_Mauer in favor of USSR.
  • Tweaked deployment zones on do_Fjord in favor of NATO.
Bug fixes:
  • Changed the health of a stone bridge that had 50% more health than it should. All bridges should now be destroyable with two Laser Guided Bombs.
  • Fixed a bug where infantry squads would sometimes get deselected when a member of the squad died.
  • Fixed a bug where Sniper units inside buildings would sometimes fire at units they did not have line of sight to.
  • Fixed a bug where infantry would run out of the forest when dropped from a helicopter.
  • Fixed a bug where the LOS shader would in some cases calculate incorrectly.
  • Fixed a bug where the movement lines in the megamap would remain after the units had been ordered to stop.
  • Fixed a bug where the stone bridge used on do_Canal and as_Hillside would move when terrain was deformed close to it.
  • Fixed a bug where the server would crash when certain orders were stacked.
  • Fixed a bug that caused heat-haze not to render.
  • Slight tweaks to USSR Medium Artillery special ability: crater size is more consistent, and the effect no longer occasionally fails to play an impact sound.


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